SOLARA
A Cinematic Short Built for the Game World
SOLARA is a suspense-driven CGI short film built by Gamut Studio to showcase what’s possible when game trailers are designed like cinema. Entirely animated in-house, it serves as both a narrative teaser and a proof of concept for video game cinematics — combining visual realism, worldbuilding, and emotional storytelling in one continuous arc.
Whether you’re launching a new IP, pitching a narrative concept, or building a vertical slice, Astro proves you don’t need a AAA studio to create a AAA-caliber trailer.

Mars, Designed for the Lens
Solara wasn’t made just like a game trailer, it was shot like a film. We approached every shot with a cinematographer’s eye: lens compression, atmospheric haze, careful use of halation and flare. The environment was lit for realism, but designed for emotion. Even the dust was art-directed. This isn’t flashy VFX. It’s filmic storytelling in a digital space, grounded, physical, and deeply intentional.

A Glimpse Into Something Bigger
Solara is just one moment from a much larger world. Behind the short is a complete story bible, character design system, and IP framework. The narrative could expand into a full cinematic trailer, a world intro for a narrative-driven game, or a tone piece for pitching original IP. It’s proof that cinematic worldbuilding doesn’t need to be bloated, just intentional.
Not Indie. Not AAA. Just Right.
If you’re a game studio creating story-first experiences, Gamut Studio is built for you. We specialize in cinematic trailers and launch content for narrative games that don’t have blockbuster budgets, but still demand emotional weight and visual polish. Our work bridges the gap between indie charm and AAA presentation, giving you the cinematics your world deserves from start to finish. From IP development and CG trailers to pitch-ready short films, we help bring your vision to life with clarity and cinematic intention.